![]() To idle the Air God Dungeon, the player must be able to survive Voltaire's max hit of 713 this could be done with 900 HP, Auto Eat III, and 50% damage reduction. (Player HP) × (Auto Eat Threshold) > (Max Hit) × (1 - (Damage Reduction))įor example, a player with 500 HP, 10% damage reduction, and Auto Eat II (threshold 30%) could safely idle an enemy with a max hit of 166, but not 167. Thus, an enemy can safely be idled as long as the following is true: ![]() As long as the player has enough food to heal, the only attacks that can kill are ones that hit hard enough to bypass auto eat entirely. Whether an enemy or dungeon can be idled is decided by four factors: the enemy's max hit, the purchased level of Auto Eat, the player's maximum Hitpoints, and of course the player's damage reduction. Scroll to the bottom of this post to see calculations on maximum damage reduction. This compendium will hopefully improve this by listing all the relevant information on a single page, and explain how conclusions were drawn.įor information about the damage reduction required to safely idle specific dungeons, refer to the Damage Reduction Tables for Dungeons. Determining hitpoint / damage reduction breakpoints for dungeons is also difficult. ![]() The Melvor Idle Wiki does not have much information about damage reduction, and determining how to maximize reduction requires hopping back and forth through several pages. This guide best used alongside Damage Reduction Tables for Dungeons.ĭamage Reduction is the most important combat modifier in the game, and the most difficult to optimize for. ![]()
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